Staff of defense 5e If you move at least 20 feet in a straight line before engaging an opponent, you may choose to take a -4 modifier on your first attack roll against that creature.Other characters should be able to easily get the same AC and will probably have many more HP.A really fun ability that never comes into play.When you roll a 19 on an attack roll, roll an additional d6.
Staff of defense 5e The staff keeps the character alive and retains usefulness even after the character has exceeded the headband's stat allocation.The staff has 20 Charges for the following Properties.Does this mean that the person gets the bonus to his AC even when the staff is tied to his back?But you're always going to want to get your Intelligence score to 20.
Staff of defense 5e If the Fighter wants to draw his Greatsword - Attack once with it - stow Greatsword - draw longsword - don shield - attack once with longsword.Staff of Frost and Staff of Power have the same rarity, Staff of Power is better than the Staff of the Magi which has a higher rarity.Both imply you need to be holding it (presumably in your hands or other appendages).
In other words, realistically it should have the light property but mechanically it unbalances the game, just as fighting with two long swords does.When you score a critical hit with a two-handed weapon (or versatile weapon used with two hands) you may double your Strength damage modifier, as well as the damage dice.Any one-handed weapon with the unwieldy quality needs to be used two-handed when not mounted.Aside from the fact my mechanic is actually quite different to that in the feat, this is a terrible feat, that no one I know has ever taken, so it may as well not exist in game terms.
The Headband of Intellect is usually not very powerful because the character that wants it already has a good intelligence.Sneaky: This is largely the same as finesse, which allows the rogue to sneak attack in the first place.This isn't to say that the Headband can't be the most fun option either.
The staff has 10 charges, which are used to fuel the spells within it.Start with an 8 Int and max out other important stats like Con, Dex, and Wis.Then why do firefighter carry an axe?We discussed using spells to go around a high AC, making Shield impotent against that particular threat.