5e circle of power Benefit: Choose one trait for every 5 character levels you possess (minimum 1) from the Blank Transformation ability of the Alteration sphere, from the talent chosen for the Transformation feat, another Alteration sphere talent you possess, or another trait deemed appropriate to the form selected for your Transformation feat by the GM.At 2nd level, you can take the form of an aberration or monstrosity with a combat rating of 1 or lower.Benefit: As a standard action, you may attempt to make eye contact with all enemies within close range.Benefit: Your secondary arms are as powerful as regular arms.You may recharge a spell engine more than once a day with this ability, but the total transferred spell points cannot exceed half your caster level.
5e circle of power Special: This feat may be taken more than one time.Special: For retraining purposes, having the casting class feature counts as Basic Magic Training.In addition, you gain a tail (if you did not already have one), and may use your tail as though it were a free hand for the purposes of performing disarm and steal combat maneuvers and Sleight of Hand checks.You cannot spend more than 1 spell point in this manner.With GM permission, you may also select a casting tradition when you gain this feat.
5e circle of power At 14th level, you may use your action to enchant a plant or undead creature at will.On a failed save, its AC is reduced for one minute by an amount equal to half your Wisdom modifier (minimum of 1).You may not select a trait that carries an additional spell point cost.As a number of members here feel like its information is valuable, I will keep this post here.Benefit: When you use a sphere ability that has an ongoing effect, you may spend a free action to designate an ally within close range as the owner of the ability.If, for example, she also possesses the Searing Blast talent, the next round she can channel energy, dealing 3d8 fire damage.
You may make a ranged touch attack, dealing 1d3 acid, electricity, fire, or cold damage to a target.Similarly, when you add special abilities to armor using your sacred armor ability, you may choose armor special abilities provided by the trick.If you later gain levels in a spellcasting class, exchange this feat for the Extra Magical Talent feat.
Alternatively, you may choose to gain one or more traits from a particular set without the base form.Changeling: Thought nothing could be worse than a tiefling?A group of husbands with their wives participate in a reunion where everybody will find his hidden secret.Possessing this feat does not, however, grant you access to any magic spheres when determining which enchantments you may place upon an item.The new owner is considered the creator of the spell, and can do whatever the owner can with the spell, including concentrating to maintain it, dismissing it, moving it (if it can be moved), spending spell points on it, or any other effect that can take place after the ability has been created.Shadow Projection : At 10th level, you may call upon the powers of death to temporarily shed your mortal body, transmuting yourself into a spectral undead creature.
From level 6 onwards, you can take the form of an aberration or monstrosity with a combat rating equal to half your level.Additional effects apply as usual for the chosen blast type.You gain access to this basic sphere.A target may be helped by multiple casters at once in this manner, but all involved casters must remain within 30 feet of each other, and the effects are not strictly cumulative.You may make a ranged touch attack, dealing 1d3 acid, electricity, fire, or cold damage to a target.You may only target your own contingencies or any other contingencies that you know the trigger condition for.